GuidePlayback
Internationalize the player
Translate player labels and announcements: shipped locale packs, custom translations, runtime switching, and server rendering.
Translate every player label, tooltip, and screen-reader announcement. The player ships translations for more than 50 locales and loads them on demand.
Recommended approach
Wrap the player in the i18n provider. It resolves the locale from your page’s lang attribute (or an explicit override), lazy-loads the matching locale pack, and every component label follows.
Omit locale to follow the nearest ancestor lang attribute (usually <html lang>).
Pick a language and every label follows — no remount:
How it works
- Component labels are text descriptors — a translation key plus its English default — so everything renders in English with no setup and switches language when a translator is present. Keys are stable:
buttons.playstaysbuttons.playeven if the English wording changes. - The provider resolves the locale: explicit
localefirst, then the nearest ancestorlangattribute, then'en'. It re-resolves when the page’slangchanges. - The provider lazy-loads the pack for the resolved locale automatically and keeps it in a layer above the shared registry (
registerI18n). Translations merge along a fallback chain that follows the BCP 47 parent tags —es-MXcheckses, thenen— so a regional pack only has to carry the text that differs from its parent. - Each piece of text resolves from the first source that has it:
- Overrides supplied to the current player (the
translationsprop) - Registered custom translations
- A built-in locale pack
- The component’s English fallback
- Overrides supplied to the current player (the
registerI18n(locale, translations)merges: each call adds or replaces keys for that locale without wiping prior registrations, and later registrations win for the same key. Register a locale before the provider resolves it — a pack the provider already lazy-loaded sits above the registry and hides registry entries for that locale. Overriding a handful of strings is the same call as registering a full locale.- When no shipped pack matches the locale, the provider can fall back to the browser’s on-device Translation API to machine-translate the English catalogue, with placeholders preserved.
Translate your own UI with the same machinery:
The default is the English text — English ships inside component descriptors, not as a pack, so a bare t(key) renders the key itself under en. The key selects the translation once a pack is active.
Availability and constraints
- English is built in; every other locale is a lazy-loaded pack. Server rendering needs an explicit
localesince there’s no DOM to resolve from. - Locale tags are BCP 47 (
es,pt-BR). - Translation keys are namespaced strings (
buttons.play,errors.network,menu.quality); the full list lives at Translation phrases and is typed, so typos inregisterI18nobjects fail in TypeScript. The translator itself accepts any string; a mistypedt()key falls back to itsdefault. - Some strings interpolate parameters; custom translations must keep the placeholders:
- The Browser Translation API fallback needs Chrome with
globalThis.Translatorand downloads an on-device model on first use. It’s best-effort; ship a real pack for languages you support officially.
Common variations
Override specific strings
Pass translations on I18nProvider to scope overrides to one subtree. This layer sits above the registry and lazy packs:
Nested providers inherit the parent locale when you only pass translations. For global overrides, call registerI18n instead — it merges, so only the keys you pass change.
Register your own locale
Registered packs are partial: missing keys fall back through the locale chain to a shipped pack or English.
Register a pack with the bundle
Skip lazy loading by registering a shipped locale at startup with a side-effect import. First paint is synchronous in that language:
Switch locale at runtime
The simplest switch updates the document language and lets providers pick it up — no remount required:
Ambient switching only applies when I18nProvider has no explicit locale. To drive it from state:
Changing locale lazy-loads the pack, which can briefly show English. Preload the locales your picker offers:
Or prefetch and register right before switching when you can’t register everything up front:
Set text direction
lang identifies the content language. dir controls text and layout direction. Browsers do not infer one from the other, so set both when the locale applies to the whole document:
Set dir back to ltr when you switch to a left-to-right language. This prevents the previous direction from remaining active.
When I18nProvider has an explicit locale, the player applies its resolved lang and dir to the container. A lang or dir passed to that container overrides the rendered DOM boundary only; translations still come from I18nProvider locale.
Providers without an explicit locale inherit ambient document language and direction. In that case, set lang and dir on <html> or another ancestor:
RTL preserves playback control ordering and time-semantic media icons while mirroring menu motion and navigation chevrons. Horizontal time and volume sliders retain a physical left-to-right value scale: Left Arrow decreases the value, Right Arrow increases it, and the minimum remains on the left.
Replace a component’s visible text
Translation overrides change built-in labels everywhere they appear. To replace only one component’s visible content, set its children — and use the translation machinery when that content should still follow the active locale:
Authored children are literal; use useTranslator when custom children also need localization. For state-dependent text, render one element per state and show or hide them with the component’s data-* state attributes (the same pattern used for icons).
The component still derives its accessible name from media state unless you also set its label API. Keep custom visible text consistent with that name.
Server rendering
Render the document language on the server (<html lang="es">) and make translations available before first paint so labels match on server and client:
Import the pack on the server and pass it to the provider — translations on first render skips the async lazy layer entirely:
Pass locale explicitly on the server — there’s no DOM to resolve lang from, and an explicit value avoids hydration mismatches. With app routers, pass the tag your framework negotiates (for next-intl, await getLocale()); Video.js doesn’t replace framework i18n, it consumes the tag you give it.
Troubleshooting
Labels stay in English
No provider is mounted, or the locale never resolved: check the locale/lang value and that it matches a shipped pack (regional tags fall back — pt-BR works; a bare unknown tag falls through to English).
Some strings are translated, others aren’t
A partial override or partial pack: missing keys fall back through the locale chain to English. Fill in the missing keys with registerI18n.
Translations flash in after load or after switching
The lazy pack loads after first paint (or after the switch). Register the pack with the bundle (the /register side-effect import), or prefetch and register before changing the locale.
Server-rendered labels don’t match the client
The provider resolved different locales on server and client. Pass an explicit locale and first-render translations instead of relying on ambient lang.
Related pages
Components
API
- registerI18nRegister or merge translation strings for a BCP 47 locale tag in the global i18n registry
- Translation phrasesSemantic i18n keys, their English defaults, and the player UI that uses them
- useTranslatorReact hook that returns the typed translator for the nearest I18nProvider
- useLocaleReact hook that returns the active BCP 47 locale from the nearest I18nProvider
- getI18nTranslationsRead the merged translation map for a locale using BCP 47 parent-chain fallback