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Internationalize the player

Translate player labels and announcements: shipped locale packs, custom translations, runtime switching, and server rendering.

Translate every player label, tooltip, and screen-reader announcement. The player ships translations for more than 50 locales and loads them on demand.

Wrap the player in the i18n provider. It resolves the locale from your page’s lang attribute (or an explicit override), lazy-loads the matching locale pack, and every component label follows.

<media-i18n lang="ja">
  <video-player>
    <media-container>
      <video src="https://stream.mux.com/BV3YZtogl89mg9VcNBhhnHm02Y34zI1nlMuMQfAbl3dM/highest.mp4" muted playsinline></video>
    </media-container>
  </video-player>
</media-i18n>
<script type="module">
  import '@videojs/html/i18n';
  import '@videojs/html/video/player';
</script>

Omit the lang attribute on <media-i18n> to follow the nearest ancestor lang (usually <html lang>).

Pick a language and every label follows — no remount:

<div class="html-i18n-language">
  <label>
    Language
    <select></select>
  </label>
  <media-i18n lang="en">
    <video-player>
      <video-skin>
        <video src="https://stream.mux.com/BV3YZtogl89mg9VcNBhhnHm02Y34zI1nlMuMQfAbl3dM/highest.mp4" muted playsinline></video>
      </video-skin>
    </video-player>
  </media-i18n>
</div>

How it works

  • Component labels are text descriptors — a translation key plus its English default — so everything renders in English with no setup and switches language when a translator is present. Keys are stable: buttons.play stays buttons.play even if the English wording changes.
  • The provider resolves the locale: explicit locale (React) or lang (HTML) first, then the nearest ancestor lang attribute, then 'en'. It re-resolves when the page’s lang changes.
  • The provider lazy-loads the pack for the resolved locale automatically and keeps it in a layer above the shared registry (registerI18n). Translations merge along a fallback chain that follows the BCP 47 parent tags — es-MX checks es, then en — so a regional pack only has to carry the text that differs from its parent.
  • Each piece of text resolves from the first source that has it:
    1. Overrides supplied to the current player (React translations prop)
    2. Registered custom translations
    3. A built-in locale pack
    4. The component’s English fallback
  • registerI18n(locale, translations) merges: each call adds or replaces keys for that locale without wiping prior registrations, and later registrations win for the same key. Register a locale before the provider resolves it — a pack the provider already lazy-loaded sits above the registry and hides registry entries for that locale. Overriding a handful of strings is the same call as registering a full locale.
  • When no shipped pack matches the locale, the provider can fall back to the browser’s on-device Translation API to machine-translate the English catalogue, with placeholders preserved.

Translate your own UI with the same machinery:

<media-text token="buttons.play">Play</media-text>

The element’s text content is the English default; the token selects the translation.

Availability and constraints

  • English is built in; every other locale is a lazy-loaded pack. Server rendering needs an explicit locale (React) since there’s no DOM to resolve from.
  • Locale tags are BCP 47 (es, pt-BR).
  • Translation keys are namespaced strings (buttons.play, errors.network, menu.quality); the full list lives at Translation keys and is typed, so typos in registerI18n objects fail in TypeScript. The translator itself accepts any string; a mistyped t() key falls back to its default.
  • Some strings interpolate parameters; custom translations must keep the placeholders:
// ✅
registerI18n('es', { seek: { forward: 'Adelantar {seconds} segundos' } });

// ❌ The interpolated value is lost
registerI18n('es', { seek: { forward: 'Adelantar' } });
  • The Browser Translation API fallback needs Chrome with globalThis.Translator and downloads an on-device model on first use. It’s best-effort; ship a real pack for languages you support officially.

Common variations

Override specific strings

import '@videojs/html/i18n/locales/ja/register';
import { registerI18n } from '@videojs/html/i18n';

registerI18n('ja', { buttons: { play: '再生', pause: '一時停止' } });

Only the keys you pass change; the rest of the ja pack stays intact. Keep the /register import first: it must run before <media-i18n> upgrades, or the provider lazy-loads the shipped pack and that pack hides your overrides.

Register your own locale

Registered packs are partial: missing keys fall back through the locale chain to a shipped pack or English.

import { registerI18n, type Translations } from '@videojs/html/i18n';

const es = {
  buttons: {
    play: 'Reproducir',
    pause: 'Pausa',
    mute: 'Silenciar',
    unmute: 'Activar sonido',
  },
} satisfies Partial<Translations>;

registerI18n('es', es);

Register a pack with the bundle

Skip lazy loading by registering a shipped locale at startup with a side-effect import. First paint is synchronous in that language:

import '@videojs/html/i18n/locales/ja/register';

Load locales from the CDN

CDN locale modules call registerI18n on import. Pin every URL to the same version:

<script type="module" src="https://cdn.jsdelivr.net/npm/@videojs/html@10.0.0-beta.31/cdn/locales/es.js"></script>
<script type="module" src="https://cdn.jsdelivr.net/npm/@videojs/html@10.0.0-beta.31/cdn/video.js"></script>

For custom strings, import registerI18n from the version-pinned cdn/i18n.js that matches your player script. The player’s chunks import that exact URL, so a different or unversioned URL loads a second copy of the module with its own registry, and your strings never reach the player. Load your module before the player script so the strings are registered when the elements upgrade:

import { registerI18n } from 'https://cdn.jsdelivr.net/npm/@videojs/html@10.0.0-beta.31/cdn/i18n.js';

registerI18n('es', { buttons: { play: 'Reproducir', pause: 'Pausa' } });
<script type="module" src="/my-locale.js"></script>
<script type="module" src="https://cdn.jsdelivr.net/npm/@videojs/html@10.0.0-beta.31/cdn/video.js"></script>

Switch locale at runtime

The simplest switch updates the document language and lets providers pick it up — no remount required:

document.documentElement.lang = 'fr';

Ambient switching only applies when <media-i18n> has no explicit lang attribute. To switch explicitly, set the provider’s lang:

document.querySelector('media-i18n').lang = 'fr';

Switching lazy-loads the pack, which can briefly show English. Preload the locales your picker offers with side-effect imports:

import '@videojs/html/i18n/locales/es/register';
import '@videojs/html/i18n/locales/fr/register';

Set text direction

lang identifies the content language. dir controls text and layout direction. Browsers do not infer one from the other, so set both when the locale applies to the whole document:

document.documentElement.lang = 'ar';
document.documentElement.dir = 'rtl';

Set dir back to ltr when you switch to a left-to-right language. This prevents the previous direction from remaining active.

<media-i18n lang> sets the provider locale and derives its direction. An explicit dir on <media-i18n> overrides that derived direction.

Providers without an explicit locale inherit ambient document language and direction. In that case, set lang and dir on <html> or another ancestor:

<html lang="ar" dir="rtl">

RTL preserves playback control ordering and time-semantic media icons while mirroring menu motion and navigation chevrons. Horizontal time and volume sliders retain a physical left-to-right value scale: Left Arrow decreases the value, Right Arrow increases it, and the minimum remains on the left.

Replace a component’s visible text

Translation overrides change built-in labels everywhere they appear. To replace only one component’s visible content, set its children — and use the translation machinery when that content should still follow the active locale:

<media-live-button>
  <media-text token="live.badge">On air</media-text>
</media-live-button>

For state-dependent text, add one <media-text> per state and show or hide them with the component’s data-* state attributes (the same pattern used for icons).

The component still derives its accessible name from media state unless you also set its label API. Keep custom visible text consistent with that name.

Server rendering

Render the document language on the server (<html lang="es">) and make translations available before first paint so labels match on server and client:

Emit lang, wrap the player with <media-i18n>, and register packs in the entry module loaded before custom elements upgrade:

import '@videojs/html/video/player';
import '@videojs/html/i18n/locales/es/register';

Troubleshooting

Labels stay in English

No provider is mounted, or the locale never resolved: check the locale/lang value and that it matches a shipped pack (regional tags fall back — pt-BR works; a bare unknown tag falls through to English).

Some strings are translated, others aren’t

A partial override or partial pack: missing keys fall back through the locale chain to English. Fill in the missing keys with registerI18n.

Translations flash in after load or after switching

The lazy pack loads after first paint (or after the switch). Register the pack with the bundle (the /register side-effect import), or prefetch and register before changing the locale.

Server-rendered labels don’t match the client

The provider resolved different locales on server and client. Pass an explicit locale and first-render translations instead of relying on ambient lang.