GuidePlayback
Internationalize the player
Translate player labels and announcements: shipped locale packs, custom translations, runtime switching, and server rendering.
Translate every player label, tooltip, and screen-reader announcement. The player ships translations for more than 50 locales and loads them on demand.
Recommended approach
Wrap the player in the i18n provider. It resolves the locale from your page’s lang attribute (or an explicit override), lazy-loads the matching locale pack, and every component label follows.
Omit the lang attribute on <media-i18n> to follow the nearest ancestor lang (usually <html lang>).
Pick a language and every label follows — no remount:
How it works
- Component labels are text descriptors — a translation key plus its English default — so everything renders in English with no setup and switches language when a translator is present. Keys are stable:
buttons.playstaysbuttons.playeven if the English wording changes. - The provider resolves the locale: explicit
langon<media-i18n>first, then the nearest ancestorlangattribute, then'en'. It re-resolves when the page’slangchanges. - The provider lazy-loads the pack for the resolved locale automatically and keeps it in a layer above the shared registry (
registerI18n). Translations merge along a fallback chain that follows the BCP 47 parent tags —es-MXcheckses, thenen— so a regional pack only has to carry the text that differs from its parent. - Each piece of text resolves from the first source that has it:
- Registered custom translations
- A built-in locale pack
- The component’s English fallback
registerI18n(locale, translations)merges: each call adds or replaces keys for that locale without wiping prior registrations, and later registrations win for the same key. Register a locale before the provider resolves it — a pack the provider already lazy-loaded sits above the registry and hides registry entries for that locale. Overriding a handful of strings is the same call as registering a full locale.- When no shipped pack matches the locale, the provider can fall back to the browser’s on-device Translation API to machine-translate the English catalogue, with placeholders preserved.
Translate your own UI with the same machinery:
The element’s text content is the English default; the token selects the translation.
Availability and constraints
- English is built in; every other locale is a lazy-loaded pack.
- Locale tags are BCP 47 (
es,pt-BR). - Translation keys are namespaced strings (
buttons.play,errors.network,menu.quality); the full list lives at Translation phrases and is typed, so typos inregisterI18nobjects fail in TypeScript. The translator itself accepts any string; a mistypedt()key falls back to itsdefault. - Some strings interpolate parameters; custom translations must keep the placeholders:
- The Browser Translation API fallback needs Chrome with
globalThis.Translatorand downloads an on-device model on first use. It’s best-effort; ship a real pack for languages you support officially.
Common variations
Override specific strings
Only the keys you pass change; the rest of the ja pack stays intact. Keep the /register import first: it must run before <media-i18n> upgrades, or the provider lazy-loads the shipped pack and that pack hides your overrides.
Register your own locale
Registered packs are partial: missing keys fall back through the locale chain to a shipped pack or English.
Register a pack with the bundle
Skip lazy loading by registering a shipped locale at startup with a side-effect import. First paint is synchronous in that language:
Load locales from the CDN
CDN locale modules call registerI18n on import. Pin every URL to the same version:
For custom strings, import registerI18n from the version-pinned i18n.js that matches your player script. The player’s chunks import that exact URL, so a different or unversioned URL loads a second copy of the module with its own registry, and your strings never reach the player. Load your module before the player script so the strings are registered when the elements upgrade:
Switch locale at runtime
The simplest switch updates the document language and lets providers pick it up — no remount required:
Ambient switching only applies when <media-i18n> has no explicit lang attribute. To switch explicitly, set the provider’s lang:
Switching lazy-loads the pack, which can briefly show English. Preload the locales your picker offers with side-effect imports:
Set text direction
lang identifies the content language. dir controls text and layout direction. Browsers do not infer one from the other, so set both when the locale applies to the whole document:
Set dir back to ltr when you switch to a left-to-right language. This prevents the previous direction from remaining active.
<media-i18n lang> sets the provider locale and derives its direction. An explicit dir on <media-i18n> overrides that derived direction.
Providers without an explicit locale inherit ambient document language and direction. In that case, set lang and dir on <html> or another ancestor:
RTL preserves playback control ordering and time-semantic media icons while mirroring menu motion and navigation chevrons. Horizontal time and volume sliders retain a physical left-to-right value scale: Left Arrow decreases the value, Right Arrow increases it, and the minimum remains on the left.
Replace a component’s visible text
Translation overrides change built-in labels everywhere they appear. To replace only one component’s visible content, set its children — and use the translation machinery when that content should still follow the active locale:
For state-dependent text, add one <media-text> per state and show or hide them with the component’s data-* state attributes (the same pattern used for icons).
The component still derives its accessible name from media state unless you also set its label API. Keep custom visible text consistent with that name.
Server rendering
Render the document language on the server (<html lang="es">) and make translations available before first paint so labels match on server and client:
Emit lang, wrap the player with <media-i18n>, and register packs in the entry module loaded before custom elements upgrade:
Troubleshooting
Labels stay in English
No provider is mounted, or the locale never resolved: check the locale/lang value and that it matches a shipped pack (regional tags fall back — pt-BR works; a bare unknown tag falls through to English).
Some strings are translated, others aren’t
A partial override or partial pack: missing keys fall back through the locale chain to English. Fill in the missing keys with registerI18n.
Translations flash in after load or after switching
The lazy pack loads after first paint (or after the switch). Register the pack with the bundle (the /register side-effect import), or prefetch and register before changing the locale.
Server-rendered labels don’t match the client
The provider resolved different locales on server and client. Pass an explicit locale and first-render translations instead of relying on ambient lang.
Related pages
Components
API
- registerI18nRegister or merge translation strings for a BCP 47 locale tag in the global i18n registry
- Translation phrasesSemantic i18n keys, their English defaults, and the player UI that uses them
- I18nControllerReactive controller for consuming translator and locale values from an HTML i18n context
- getI18nTranslationsRead the merged translation map for a locale using BCP 47 parent-chain fallback